Assassin's Quest - Robin Hobb

Assassin's Quest

By Robin Hobb

  • Release Date: 1997-03-03
  • Genre: Epic
Score: 4.5
From 179 Ratings


From an extraordinary new voice in fantasy comes the stunning conclusion to the Farseer trilogy, as FitzChivalry confronts his destiny as the catalyst who holds the fate of the kingdom of the Six Duchies...and the world itself.

King Shrewd is dead at the hands of his son Regal. As is Fitz--or so his enemies and friends believe. But with the help of his allies and his beast magic, he emerges from the grave, deeply scarred in body and soul. The kingdom also teeters toward ruin: Regal has plundered and abandoned the capital, while the rightful heir, Prince Verity, is lost to his mad quest--perhaps to death. Only Verity's return--or the heir his princess carries--can save the Six Duchies.

But Fitz will not wait. Driven by loss and bitter memories, he undertakes a quest: to kill Regal. The journey casts him into deep waters, as he discovers wild currents of magic within him--currents that will either drown him or make him something more than he was....

From the Paperback edition.

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  • I wish I had a dragon

    By TheXaxis1999
    I wish I had a dragon so I could drain my feelings of this book in it. I'm going to try to forget this book as fast as I possibly can, the ending makes me sick and I never want to even hear the name Burrich or Molly ever again.
  • Better than most but...

    By MQQB
    Series could have been deftly and compellingly completed in TWO books not three (like almost every modern series). Instead it meanders in third title endlessly with redundant character development and overly deliberate plot. Very compelling characters here that are better than most but third book leaves one grasping for more satisfaction and at times action.
  • After the first two, very disappointing

    By Amateur historian
    Great fiction has character development. Great fiction has plots that are both plausible and surprising. The first two books in the Assassin series had both. Yes, they were works of fantasy, but they were not superficial comic book efforts. The characters had other-worldly capabilities, but they capabilities were finite and followed a set of rules; the characters used those characters to follow goals that grew and changed as the characters grew and changed. The books were great. Here the fantasy world's fundamental physics changed constantly. There were no predictable limits on characters' capabilities. There were no restrictions on the author. Anything is now possible. It's amazing how totally this destroys interest in the plot. This made character behavior incomprehensible. It enabled the author to place characters in lethal situations constantly and to rescue them effortlessly. I finished the book out of stubborness. I finished the previous two enthusiastically. This was a disappointment.
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